Posted by Eugene / 22nd October 2009 in Cool stuff, IGFEB09 - Team A, Production Diaries
Wednesday’s log – Texture manager and mesh manager for the game.
Posted by Eugene / 21st October 2009 in IGFEB09 - Team A, Production Diaries
Today’s update on what I am up to with the production of our game. Check it out.
Posted by Eugene / 20th October 2009 in IGFEB09 - Team A, Production Diaries
Update on software mode and on the “hold the light” game mode
Posted by Eugene / 20th October 2009 in IGFEB09 - Team A, Production Diaries
Today was the day the first milestone was due, the walk and talk submission.
Posted by Steph / 20th October 2009 in Cool stuff, IGFEB09 - Team One
Team One has decided to create B2 (Battle Balls, a multiplayer racing and battle arena game in which players race to collect flags or battle their way to victory.
Posted by Steph / 20th October 2009 in Cool stuff, IGFEB09 - Team A
Team A’s game is called Harvest and it is a multiplayer game for up to four players. Harvest is a combination of two distinctive genres, racing and combat.
Posted by Steph / 16th October 2009 in IGFEB09 - Team A, IGFEB09 - Team One
Students from the Diploma of Interactive Gaming class of February 2009 have finally started pre-production on their final game project. It will be a long eight weeks. And their story is start here.