Collisions, device enumerator, play testing

Posted by Eugene / 9th November 2009 in IGFEB09 - Team A, Production Diaries

MDS - GamesBlog - HarvestLevelSelection02

Players would collide with each other between different levels of the map, this was because of the bounding spheres that protrude beneath the player. I used a function to get the level the player was on but it was not returning the correct number because the player was not in the correct position for some reason. I ended up checking the y position of both players and determining whether the distance was greater than the first player’s radius, if it was then no collision would take place.

Had to hand in the beta submission today and right as I was creating the installer for it, the device enumerator was not working properly. I would start it up and no values were in the combo boxes. I discovered that this was because there was a validation command around the acquisition of the full screen mode variable, this would return false if there was no ini file and as such the enumerator would not get populated. I removed this validation and everything worked fine.

Play tested the game for a while with Aaron and noted some things I thought could be improved on. Among them were the collisions between the player and the bounds of the map. If the player hit the edge of the map they would be propelled backwards and this was very annoying. Shooting each other turned out to be very enjoyable and a battle mode would be a good thing to include in the game. Perhaps just receiving a point for killing another player and increasing the amount of points obtained for completing the objective.

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