Back into making games

Posted by Steph / 16th October 2009 in IGFEB09 - Team A, IGFEB09 - Team One


Students at Media Design School are back into game production time. Well , actually right now it’s only pre-production.

Students from the Diploma of Interactive Gaming class of February 2009 have just started working on game ideas to prepare for their game design document and technical design document due in just under two weeks.
Split into teams, we will see two brand new game coming to life over the next eight long and hard weeks.

Carlos (background) working with his team in pre-production

Each team has chosen a project managers and leads and are for now heads down coming up with concepts and making sure they are ready for the production phase in less than two weeks.Team one is led by Paul Svendsen with Jon Horsfall as design lead and Zac Adams as programming lead. Carlos Pilling is going to take charge of team two with Kyle Boucher as his lead programmer and Logan de Heer as his lead designer.

As for the Graduate Diploma of Game Development, which most of these students plan on enrolling on for next year, well the big boys and girls are only a few weeks away from production time themselves: with a mini 3D group project to start with and pre-production on their final full 3D game which should start before Christmas. Last on the growing list of games produced by MDS’ students was Nightfall, which had its official launch night on the the 3rd of July 2009.

Award-winning Interactive Gaming student game: Oddballs

So watch this space! Students will soon start blogging about their experience as a working production team, in a simulated studio environment, ultimately bring their passion to life. They have all big shoes to fill with awards winning Interactive Gaming productions created before their time. Oddballs was indeed awarded a silver award at Crowbar 2008 and Loop Troops recently got awarded a Bronze Award at the 2009 edition of the Crowbar awards.

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