Posted by Andrew / 19th January 2010 in Production Diaries
Back in the first week of production, we were using Euler angles to create the world matrix for an entity. Now we have converted to using directional vectors, and believe me, it wasn’t pretty. Our problem – SetDirection only modifed one axis of the matrix. As an entity rotated, the forward direction would become aligned with the right direction, [...]
Posted by Andrew / 19th January 2010 in Cool stuff
This should have been posted a long time ago, but better late than never right?
IGJUN09 Presents
A Game By Possumwood Studios
The UPRISING!
For our final end-of-course project (which runs 2 weeks pre-production, about 6 weeks production, and 2 days post) our class is making a arcade flying game about Nyaarlings.
What are Nyaarlinngs you say?
Well Nyaarlings are round [...]
Posted by Eugene / 10th November 2009 in IGFEB09 - Team A, Production Diaries
Gold submission due tomorrow.
Posted by Eugene / 10th November 2009 in IGFEB09 - Team A, Production Diaries
In the gold phase now, submission on Wednesday.
Posted by Eugene / 9th November 2009 in IGFEB09 - Team A, Production Diaries
Beta milestone submission today!
Posted by Eugene / 6th November 2009 in IGFEB09 - Team A, Production Diaries
Beta testing today, beta milestone tomorrow.
Posted by Eugene / 30th October 2009 in IGFEB09 - Team A, Production Diaries
Alpha build due in today.
Posted by Eugene / 30th October 2009 in IGFEB09 - Team A, Production Diaries
The day before Alpha submission
Posted by Paul / 28th October 2009 in IGFEB09 - Team A, Production Diaries
Attempting a blog post – will have to work on it.
Posted by Eugene / 23rd October 2009 in Cool stuff, IGFEB09 - Team A, Production Diaries
Here’s what I have been up to on Thursday. Enjoy!